My freedom is really white.
I would like to write more about this feeling, but I can’t without resorting to structure. It’s beautiful, empty and floaty.
I could only write down what I saw. I hope it never turns black.
My freedom is really white.
I would like to write more about this feeling, but I can’t without resorting to structure. It’s beautiful, empty and floaty.
I could only write down what I saw. I hope it never turns black.
Here’s an idea for a video game that I got from the dream I had last night.
A third person sandbox platformer in an enormous white building, the focus would be on the the ability to move freely from room to room with great speeds and in as many ways as possible. Mechanics would be a mix between a 3D-version of N+ and rocketjumping in TF2, thus enabling you to slide down walls before you jump away from them with great speed. You can also perform grinds on rail à la THPS and SSX.
All of the rooms would be made of out white concrete and huge windows, which offer a nice view of clouds passing by. A player with a lot of skill points (can be found in hard to reach places in every room) can build up a lot of speed and make it to the top of the tower in 3 minutes, while it might take a new player around one hour. If you found all of the skill points you will be able to reach any spot in the skyscraper.
Forgotten wooden shapes with untainted balance, the only figures in an empty blue world. At the horizon, sea and sky shade off into one another, obscuring the line between dreams and reality. The ever-present breeze softly carries even waves to the offbeat wooden structure. The waves and the wind make music together. A worn-out radio rustles along to their song; the meek sound of a voice can be heard.
“…forever?”
“May I be..”
“I’d love to talk.”
The sound of the young woman talking to herself blends in with the emptiness of the ocean. Days pass, nothing changes.